A story-driven 2.5D RPG blending turn-based timeline combat, rhythm-enhanced actions, and Metroidvania-inspired exploration.
After surviving a tragic car accident, young violinist Emilia descends into the Underworld, determined to rescue her beloved Dion from the realm of the dead.
Armed with her violin and the powers of forgotten gods, she must battle through a world shaped by grief, memory, and myth — while uncovering the truth behind the night that changed her life.
Trailer
Descend into the Underworld
Shadow Strings is a story-driven turn-based RPG inspired by the legend of Orpheus and the mythology of the Greek Underworld.
As Emilia searches for Dion, her violin becomes both weapon and supernatural instrument. Its melodies shape tactical battles, awaken mysterious powers, and transform the world around her.
Explore five distinct realms, uncover lost Memories, form unlikely alliances, and gradually piece together the events that brought Emilia to the Underworld.
What begins as a journey to save someone she loves becomes something far more personal: a struggle over grief, identity, and the courage to choose her own path.
Key Features
Fight to the Rhythm
Read a visible timeline, exploit physical and elemental weaknesses, manipulate turn order, and Break enemies to create devastating openings. Timing inputs enhance your actions and reward precision — but missing them never cancels the move you chose.
Music is Power
Emilia’s violin connects every part of her journey. Melodies become magic in battle, build Harmony between allies, call upon Divine Beings, and awaken powers capable of reshaping the Underworld itself.
Explore a Changing Underworld
Discover interconnected 2.5D realms filled with alternate paths, puzzles, hidden Memories, and secrets. New resonances let Emilia manipulate light and shadow, magnetism, ice, destruction, time, and more — opening places that once seemed unreachable.
Uncover Emilia’s Story
Recover fragments of Emilia’s past and discover how the people, choices, and relationships in her life shaped the person she has become. Each Memory reveals another piece of a story whose meaning changes as more of the truth returns.
Timeline Combat with Rhythm Precision
Read the battlefield. Create the opening.
Every battle in Shadow Strings is built around timing, preparation, and opportunity.
A visible timeline shows when characters and enemies will act. Exploit physical and elemental weaknesses to destroy Breakpoints, manipulate turn order, and create windows in which enemies become dramatically more vulnerable.
Emilia fights alongside one active companion at a time. Each companion brings a distinct instrument, combat role, and set of abilities, changing both the strategy and rhythm of battle.
Rhythm inputs enhance attacks, magic, and defense. Precision rewards mastery, but missing an input never cancels the action you chose.
Shape Emilia’s Fighting Style
Emilia is the adaptable core of the party. As she frees Divine Beings throughout her journey, new skill paths become available, allowing her to learn attacks, magic, support abilities, passives, and powerful techniques from different combat disciplines.
Music Sheets further expand her repertoire and strengthen the abilities she chooses to develop, while Treatments shape how her attributes grow as she gains levels.
There is no single intended build. Emilia can be developed toward physical damage, magic, defense, speed, support, Break pressure, or hybrid roles — and her direction can evolve throughout the journey.
Prepare for the Fight Ahead
Progression in Shadow Strings is built around new options rather than endlessly replacing old ones.
Weapons, outfits, skills, and passive abilities emphasize different strengths, weaknesses, and synergies instead of following a simple path from weak to strong. Equipment that is useful in one battle may be a poor choice in another.
Emilia can be rebuilt around the challenge ahead, while her companions follow fixed specialties of their own. They are not customizable copies of Emilia: each is designed around a distinct combat identity that the player must learn to use effectively.
Understanding an enemy’s weaknesses, status effects, attack patterns, and elemental pressure can therefore matter as much as raw power. The right preparation can turn a difficult encounter into an opportunity to exploit the systems in your favor.
A Journey Beyond Death
A Journey Through Memory and Myth
Emilia enters the Underworld with a single purpose: bring Dion back.
But the deeper she descends, the more her journey becomes intertwined with fragments of a past she can no longer ignore.
Hidden throughout the world are 13 Memories that reveal moments from Emilia’s life before the accident. They can be discovered in different orders, gradually filling the gaps in her story and changing the way earlier events are understood.
Gods, companions, enemies, and familiar emotions follow Emilia through a world where mythology and memory become increasingly difficult to separate.
A Personal Coming-of-Age Story
Shadow Strings explores grief, trauma, manipulation, emotional dependency, and the struggle to reclaim control over one’s own life.
Emilia begins her journey convinced that she knows what she must do. What she ultimately discovers is that finding her own path may be harder than descending into the realm of the dead.
The Underworld
Explore the Realms of the Dead
Journey through five distinct realms of the Underworld, each with its own atmosphere, creatures, puzzles, hazards, and hidden history.
Between expeditions, Emilia returns to a mysterious Hospital that serves as a place of recovery and preparation — and raises questions of its own.
Change the World with Music
Freeing Divine Beings grants Emilia new resonances that change how she interacts with the environment. Shift between light and shadow, manipulate magnetic forces, freeze parts of the world, break through obstacles, alter time, and combine powers to uncover new routes.
Explore at Your Own Pace
Enemies are visible in the world, allowing many standard encounters to be avoided when you want to focus on exploration or story.
Defeat does not erase permanent progress: discovered rewards, progression, and activated travel points remain yours when Emilia returns to the Hospital.
Fast-travel connections and interconnected routes keep exploration focused on discovery rather than repetitive backtracking.
Discover What Lies Off the Path
Shadow Strings has no endless checklist of mandatory side quests. Instead, exploration leads to hidden areas, Memories, collectibles, character moments, equipment, and secrets that deepen both Emilia’s abilities and her story.
Facts
|
Title |
Shadow Strings |
|
Developer |
HybrisGames |
|
Genre |
Story-driven turn-based RPG with rhythm-enhanced actions and Metroidvania-inspired 2.5D exploration |
|
Mode / Features |
Single-player; captions available |
|
Platform |
PC (Windows); console versions planned |
|
Playtime |
20 hours |
|
Release |
Planned 2029 |
|
Languages |
English (interface, subtitles; selective voice acting); German and French (interface, subtitles) |
|
Rating |
Rating pending |
|
Press contact |
lucien@hybrisgames.com |